

The ooze shares a striking resemblance to The Legend of Zelda: Breath of the Wild’s toxic blight, and touching any of the stuff will induce death by fuzzball.

During its admittedly slow intro area you’ll be introduced to a strange fuzzy ooze blocking your linear path, one that only your goofy little fish sidekick can devour – if you have enough salmon egg currency to motivate him. While Splatoon 3 does its best to nudge you in the direction of multiplayer Turf Wars as soon as you customize your character, I found the single-player campaign worthwhile. A lot of the enemies I found there were unchanged from previous Splatoons, but I had a great time navigating the large variety of objectives all the way to the campaign’s explosively satisfying finale. Splatoon 3 boldly let me decide on whether or not to blaze my own path toward any of its 70 bite-sized, inventive missions, and choose where to go next when exploring its fuzzy ooze-filled world.

Thankfully, the rug was quickly pulled out from under me, leading to a brand-new take on the series’ hub world design mixed with some of the best ideas of Splatoon 2’s Octo Expansion. Splatoon 3’s campaign - dubbed The Return of the Mammalians - starts in territory so familiar that I was initially worried I was about to spend the next several hours slogging through tutorials on fundamentals I’d learned two games ago. Historically, Splatoon’s single-player campaigns have focused on acclimating you to the waters of its much more frantic and churning multiplayer battle modes.
